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GameSpot
Preview, by Brad Shoemaker: "Konami just announced today that Coded Arms will ship with a random level generator, so people who really enjoy the game will be able to play it indefinitely and keep experiencing new maps to kill stuff on."
http://www.gamespot.com/psp/action/explora...
Gaming Media
Preview, by Jarrod Nichol: "If Konami can keep this game looking as good as they have it now and give a genuinely good story with loads of action, the PSP may just end up having a killer FPS on its hands."
http://www.gaming-media.com/action/codedar...
GameFAQs
Information and a message board.
http://www.gamefaqs.com/portable/psp/data/...
GameSpy PSP
Preview, by Christian Nutt: "While the game looks great, it's too early to tell if it'll be fun to play."
http://ps2.gamespy.com/playstation-portabl...
Game Industry News
Reviewed by Todd Hargosh, score: 3-1/2 out of 5.
http://www.gameindustry.com/review/item.as...
1UP
Preview, by Che Chou: "Konami only had two units available for multiplayer, but initial impressions are positive, even while we found the maps way too large for one-on-one deathmatches."
http://www.1up.com/do/previewPage?cId=3137...
GameSpy PSP
Preview, by Ryan O'Donnell: "While there's been no confirmation about the inclusion of multiplayer in Coded Arms, it simply seems too important to exclude especially given the PSP's wireless capabilities."
http://ps2.gamespy.com/playstation-portabl...
IGN PSP
Preview, by Nix: "It's still all going to come down to how the control works out and how gamers take to the choices made by the design team, but there's a ton to get interested in about this PSP game."
http://psp.ign.com/articles/583/583307p1.h...
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